Everyone at CAPY is pleased to announce that Grindstone is now available on the Epic Game Store!
To celebrate, grab Grindstone on the Epic Game Store at a special launch discount of 25% off. Even better, you can use the Epic coupon in combination with the launch discount to get Grindstone for only $4.99 USD as part of the Epic MEGA sale Event.
Note: The Epic coupon rules and/or pricing may vary by region!
But that’s not all: Nintendo Switch, Apple Arcade, and Epic versions of Grindstone all have an exciting update: a new Daily Grind, the Fortune Grind…
We’ve made a board game based on Grindstone’s newest daily mode, the Fortune Grind! Why? Because nobody stopped us, that’s why!
To play, simply print out the three images below* and follow the instructions on cutting out pieces and how to play.
(*be sure to switch to landscape orientation for the game board!)
With the launch of the third Daily Grind leaderboard mode, we wanted to take some time to write up a bit of the process and design intent behind all three Daily Grind modes, with a special focus on the latest one, Fortune Grind!
CAPY’s Kaitlin Tremblay sat down with lead programmer Ken Yeung and artist Vic Nguyen to talk game design, programming, art, writing, and the special anxiety around shipping a leaderboard.
The initial idea for Daily Grind happened pretty early on. According to programmer and lead designer on Daily Grind, Ken Yeung, the idea for it came about right…
At the launch of the Nintendo Switch version, the Grindstone team wanted to take some time and talk through some of the UI and layout redesigns the team made to optimize the experience and the flow for console.
We wanted to talk for a bit here about one of the areas we focused a lot on improving ahead of the Switch launch: the Interface!
Lots of players who enjoyed Grindstone on Apple Arcade know the game’s phone-friendly “portrait” layout well. But Grindstone has always been playable in widescreen, for Apple Arcade subscribers playing on Mac or AppleTV.
It looked like…
GRINDSTONE is a puzzle-battler splatter fest, and now offers a new way to test your mettle in a daily competitive mode! Test your skill in any of three available Daily Grind modes — Greed Grind, Quick Grind, and Fortune Grind — and see whether you’re a true master of CAPY’s take on the color-matching genre.
Greed Grind is a 4-level gauntlet of escalating difficulty. Start this odyssey by selecting one of three suits. Choose wisely, because there’s no turning back once you start!
As you complete each level, you’ll be able to select another piece of gear. Choose wisely, since…
We can’t believe it, but it’s the 10th Anniversary of Superbrothers: Sword & Sworcery EP! It’s been a wild ten years since the collaborative efforts between Superbrothers, Jim Guthrie, and CAPY, and the game still holds a special place in all of our hearts! We gathered some thoughts from CAPY devs on what Superbrothers: Sword & Sworcery means to them, which you can read here.
Stay tuned for other S&S 10th Anniversary celebrations via Superbrother’s Twitter, as well as Craig Adams’s Twitter, and as always, keep an eye on the S&S hashtags, #sworcery and #cosmicfriendsforever
Ten years ago today, curious iPad owners across the globe downloaded a strange little game called Superbrothers: Sword & Sworcery EP. Sometimes billed as a playable music album, the collaboration between Superbrothers, CAPY, and Jim Guthrie looked and sounded to most like nothing they’d encountered before. Sworcery would go on to become a breakout success (in part, potentially, thanks to its fully Tweet-able script) and help usher in a golden age of indie games.
To celebrate this milestone, we at CAPY spent some time reflecting on what Sworcery has meant to us — those who worked on the original release…
To help spread the love for Valentine’s Day this year, we made a set of old-school Grindstone Valentine’s Day cards!
Feel free to download the PDF, cut out the cards you want, and share them with all your special valentines this season.
Don’t have a printer? Neither do we! So instead feel free to grab an individual card or screenshot the ones you want, and share them digitally with all the special people in your life.
Happy Valentine’s Day, from everyone at CAPY!
2020 was a year! And, unsurprisingly, a lot of us here at CAPY turned to video games as a way to help get through the year.
We asked a few members of the team to share some of the games that were most important to them during the year. Not all of these games were released in 2020, but all of them made a ridiculously difficult year a little bit more bearable.
“ASTRONEER was my game of 2020. It’s not new, it’s not using the fanciest tech, and there isn’t anything terribly cathartic about it. BUT what it does have…